Saturday, January 03, 2009

Minimum vacation time set back to 72 hours

With the holiday season over, the minimum time of the vacation mode has been set back to the usual 72 hours.

Thursday, January 01, 2009

Happy new year!

Happy new year to all Queosia players! :)

Don't forget that the special 3-hour minimum vacation is only active till 24:00 on January 2, 2009 (UTC time).

If you don't want to wait 72 hours before coming back, please bring your countries back from vacation before this time.

We have plenty of plans for 2009, so keep playing! :)

Good luck to everyone in 2009! :)

Wednesday, December 31, 2008

Happy New Year's Eve! :)

Have a great party tonight! :)

See you in 2009! :)

Tuesday, December 23, 2008

Merry Christmas!

Merry Christmas to all Queosia players!

During the holiday season (December 24 - January 2) the in-game vacation is a little different from the usual. While normally the minimum time of vacation is 72 hours, during the holidays, it is reduced to just 3 hours.

This gives you the chance to have a family celebration, or go visit some relatives, and still be able to come back to the game soon.

If you put your country on vacation, you will be able to continue playing as soon as after 3 hours.

Maximum time is not set, as usual.

This special vacation module is only active until January 2nd. Then the minimum time will change back to the usual 72 hours.

Once again, Merry Christmas, and good luck in the game! :)

Tuesday, December 16, 2008

Queosia 7.1

A few changes to make your life in Queosia even more easier:

  • Maximum area. In the normal game, you can no longer gain more land than 1.5x the leveling limit. This should not affect normal gameplay.
  • Allies on vacation. The Alliance page how shows if any of your allies are on vacation. You no longer need to check their events, or the scoretable to find out.
  • Better navigation on the saved crystallballs page. The navigation menu is now displayed at both the top and the bottom of the page for easier access.
  • Older information shown in the scoretable. If you have no fresh information about a country, but you have a saved crystalball from the past, that information is now displayed in the scoretable. One click, and you can browse through the available history of that given country.
  • Visual result of farsight spell. One glimpse on your country data page, and you can see if there has been a farsight spell cast in thus round, and what the result of it was. Yellow shows no farsight spell this round. Green shows a farsight spell has already been cast, and no troops are coming towards you or your allies. Red shows a noticed attack in progress. One click, and you can cast your farsight spell, without the trouble of having through the list of spells, confirming and again confirming the spell you wish to cast. (This modult is only available for VIP members.)

We hope you like the new changes and these will make your in-game experience even more enjoyable!

Good luck!

Thursday, July 17, 2008

Queosia 7.0 final

After many weeks of testing, the current game engine is now declared stable. There are no known bugs or other issues in the game.

Enjoy! :)

Tuesday, May 13, 2008

Queosia 7.0 beta

Queosia 7.0 beta is here! We will keep the game in the beta stage for a few days. If you notice any errors, please e-mail us at support@queosia.com. Once we declare this version final, we will let you know in another news post.

Enjoy! :)

Here is the list of changes:
  • We brought back the option to leave some of your land behind when levelling. Unlike in the past, this is now completely optional.

  • 1/A: if every member of an alliance is under protection, the entire alliance gets protected. You cannot start an alliance attack against them, nor csn they start such an attack.

  • 1/A: we have removed the limit that only let you join/create 50 alliances total. You can now join as many alliances as you like (only one at a time, of course :)). The land you need to give the Emperor when doing to has been maximized in 50% of your land, even if you join/create more than 50 alliances.

  • 1/A: joining and creating an alliance is now easier if you are in the top30%. For every 2000 top30% rounds you currently have, you receive 1% allowans on the land you need to give the Emperor. The minimum is 1%, you cannot get lower than this.

  • “Exploration rate” has been removed. A new feature has been added instead:

  • You can collect “cheap exploration” by winning battles and gaining land from other countries (you can also lose them if you lose land). You can use these to explore at a much cheaper rate above 3000 acres.

  • Some functions may require you to enter an identification code. This is to ensure that all players are humans, and not computer-scripts. This does not affect most of the countries, only certain countries get flagged by the system, based on in-game behaviour.

  • You can now put money into the aid. With strong restrictions, of course.

  • You can tell the Governor in what order to sell your soldiers if there is no space for the in the barracks.

  • Freeze country. If you have more than one country, and one of them cannot level because of the other one, you can now choose to freeze your upper country (the one that prevents the other from levelling). While the country is frozen, you cannot enter it. Once you clear the level, you can come back to the game with it.

  • You can choose if you want to see countries on vacation in the scoretable.

  • The army of a protected country cannot be used by its allies. It cannot be taken to war, it cannot be asked in for help, and it cannot be sent to help. In return, alliances that have protected members, receive the same bonus that alliances with members on vacation receive. (Does not affect 1/A alliance attacks.)